![]() You’ll have to maintain population happiness and city profitability, while also dealing with unique environmental challenges. You’ll gradually expand and level up your city, unlocking more land and essential services that increase the simulation’s complexity. You start on a small island and build out your city’s roads and services, zoning areas as residential, industrial or commercial. No past experience is required, but if you’ve played city simulator games before then the premise will feel familiar. ![]() I played comfortably in an armchair, but you can scale the world to work at roomscale too, allowing you to walk around a room and manage your city from above. Little Cities operates on a scalable isometric grid, reminiscent of late 90s sims like Roller Coaster Tycoon. The end result is a casual, pleasant city simulator experience for Quest that will be enjoyable for newcomers to the genre and VR alike. Most importantly, developers Purple Yonder have deftly adapted the genre’s core concepts to work more intuitively for VR. On the other hand, Little Cities is an entirely new concept, built from the ground up for VR. That being said, each game takes a vastly different approach.Īs covered in our review, Cities: VR is more traditional, attempting to translate the complexity and expansiveness of its parent game, Cities: Skylines, into VR and give the player as many options as possible. ![]() Quest owners now have a choice when it comes to the city building genre, with Little Cities and Cities: VR available on the platform. Read on for our full Little Cities review. While it takes a more relaxed approach than traditional titles, the result is a concise, native VR game with a solid foundation and plenty of room to expand. Little Cities presents a new take on the city simulator genre, built from the ground up for VR.
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